Tuesday, October 30, 2012

Assassin's Creed III: Liberation Review

     BULLOGNA SCORE: 8.0!

        While I won't be able to review the full console experience of the game until I get the opportunity to toy with it on PC, I waited in line today during hurricane Sandy in front of GameStop, and got my hands dirty with one of Ubisoft's two new Assassin's Creed titles. The PlayStation Vita-exclusive open-world action-adventure game is has now become a controversial subject among reviewers. So I decided to throw my input out there while it's still the "cool thing to do".
        The decision-making factor in whether or not to buy this game consists of a simple algorithm. If you have a Vita, buy this game. If not, don't buy this game. Don't get me wrong, Liberation is a pure Assassin's Creed game, but is far from being worth $300. It's worth the price tag it was given-- $40. That may seem expensive to most of you who are sitting around playing Fruit Ninja or Angry Birds on your $500 iPad, but to those who are actually concerned with the quality of a game, $40 is dirt cheap, especially compared to the $60 it would cost to buy the full console version of the game. If you don't have the option to get both and you're deciding between Liberation or ACIII, choose the console title. This game was not created as a standalone title. You need Assassin's Creed III for this portable title to have any significance whatsoever. 

        The Conclusion

        If you've been dying for a good addition to your Vita's library and you already own Uncharted: Golden Abyss, this is the game for you, unless of course you've never played an Assassin's Creed title, or aren't planning on buying ACIII first. The fun, open-world gameplay outweighs the bugs and lagging framerate, but often doesn't make up for the fact that if you've never played an AC title, you won't have a clue what's going on in this game. Aside from those minor issues which only take place on occasion, this beautiful title will keep you at the end of your bus seat, and ignore what you've heard about forced touch controls. As long as you know how to touch a screen, they're no big deal, and they actually give the game a feeling of consistency, which otherwise this portable title would most likely be lacking.

No comments:

Post a Comment